area | Point3D | |
crossProd(const Point3D &p) const | Point3D | [inline] |
distance(const Point3D &p) const | Point3D | [inline] |
distance2(const Point3D &p) const | Point3D | [inline] |
dotProd(const Point3D &p) const | Point3D | [inline] |
norm() const | Point3D | [inline] |
norm2 | Point3D | |
operator!=(const Point3D &p) const | Point3D | [inline] |
operator*(const double d) const | Point3D | [inline] |
operator+(const Point3D &p) const | Point3D | [inline] |
operator-(const Point3D &p) const | Point3D | [inline] |
operator/(const double d) const | Point3D | [inline] |
operator<(const Point3D &p) const | Point3D | [inline] |
operator==(const Point3D &p) const | Point3D | [inline] |
opposite() | Point3D | [inline] |
orig_x | Point3D | |
orig_y | Point3D | |
orig_z | Point3D | |
Point3D(double in_x=0., double in_y=0., double in_z=0., double in_val=0., double in_area=0.) | Point3D | [inline] |
Point3D(const Point2D &p, double in_z) | Point3D | [inline] |
Point3D(const Point3D &p) | Point3D | [inline] |
rotationX(double angle) | Point3D | [inline] |
rotationY(double angle) | Point3D | [inline] |
rotationZ(double angle) | Point3D | [inline] |
translation(double x, double y, double z) | Point3D | [inline] |
val | Point3D | |
x | Point3D | |
y | Point3D | |
z | Point3D |