f1 | Ridge4D | |
f2 | Ridge4D | |
operator!=(const Ridge4D &r) const | Ridge4D | [inline] |
operator<(const Ridge4D &r) const | Ridge4D | [inline] |
operator==(const Ridge4D &r) const | Ridge4D | [inline] |
P1 | Ridge4D | |
p1 | Ridge4D | |
p2 | Ridge4D | |
P2 | Ridge4D | |
P3 | Ridge4D | |
p3 | Ridge4D | |
Ridge4D(Point4D *p1, Point4D *p2, Point4D *p3) | Ridge4D | [inline] |